Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #13  
Old 11-01-2011, 02:16 PM
Nagash Nagash is offline
Sarnak

Nagash's Avatar

Join Date: Feb 2010
Posts: 478
Default

Quote:
Originally Posted by MrSparkle001 [You must be logged in to view images. Log in or Register.]
Again though, refusal to fix pet weapon delay means it's not trying to make it as close as what it was. Low delay weapons speeding up pet attacks was as basic a mechanic as high damage weapons making low level pets do more damage. It was like "Pets 101". It wasn't some secret or exploit, it was a basic tactic all pet users used, and it should be included here.
To start with, I would like to see your source about the developpers "refusing" to fix the problem, as far as I know this isn't the case and I think you are very quick to jump the gun.

"Project management 101" indicates a few key activities have to take place for the success of any project, among which ressource allocation and setting up a list of the priorities are critical (usually No1 and 2 on the list).

Factor in the fact that something that looks trivial from the user's point of view might actually be a nightmare to sort out when you look into the programing aspect, and vice versa.

Factor in that they work on a software with a massive yellow line they must not overstep if they don't want to face legal issues (in summary the fix to some problems will never happen because of it).

Factor in that these guys are working with limited ressources on something that takes a lot of time on top of their day job.

Now look at the great picture: I am confident that problems like the one you mentioned or pet automatically dual wielding are on the to-do list... among 1000 other things. As frustrating you might feel it is, they most likely have bigger fish to fry for now.
They do have a public to satisfy and I'll try to give an example of priorisation as the dev probably see it (but the list could go on and on and on and on):

1- How unbalancing is the problem you mentioned to the game (compared to how the game originally was)? Although it is a notable difference, we are not talking of a complete different game here.
- How easy is it to fix? That I can't tell you but I assume that if it was easy, it would have been done a while ago.
- How many people are moaning about it?

On the other hand:

2- How many people manifested the desire to have a red server?
- How complicated is it to make a second server when you've already made one? Probably not very much. My simple mind makes me think that it is mainly a matter of copying what has already been done and test the PvP aspect; I doubt it is as complicated as recreating a server from scratch.

Obviously my exemples might lack finesse (especially in term of technical difficulty analysis but I'm not an IT person) but they should suffice for my purpose: we have a choice to make between 2 things to do, one is in high demand, not the other, none of them is game breaking. Step into the dev's shoes: which one topic shall they work on?

Not everything can happen like everyone would like to: you can't please everyone and you just have to do your best. I think most people will agree that Rogean, Nilbog and the rest of the team have proven they are good at that.

If you can't accept that the dev team is working with all these constraints, there is a rant and rave forum. On the other hand if you can understand this, then you can only do like the rest of us and enjoy your stay here and keep on giving feedback and bug report, just don't give the impression that you are ranting and raving when you do so.

Edited: English is not my mother tongue so I hope my post doesn't sound harsh or aggresive. It is not meant to be and I apologise if you feel the contrary, I'm just trying to put things into perspective.

Regards,
Nagash/Petitpas
__________________
Quote:
Originally Posted by Harrison View Post
Geometry is a design of the zionist alien agenda to keep the illuminati on top
http://25.media.tumblr.com/ab9521a00...4dqyo1_250.gif
Last edited by Nagash; 11-01-2011 at 02:21 PM..
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:18 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.