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Old 10-28-2011, 02:37 AM
Toomuch Toomuch is offline
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Join Date: Aug 2010
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In Game: Shiftymcgee - Druid, and Expendible - Warrior

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Spell System - Generally Good / Bad? Any tweaks needed?
Certain people are complaining about not being able to singlehandedly cast their least efficient nukes and kill a HP buffed ogre tank class from full life to dead in less than 10 seconds. I am of the opinion that if certain classes are made powerful enough to do that, THEN you've got a spell system to fix. In short, I think it's good for now. CC does have utility, but isn't the 100% game breaker that it could be. It might need some *slight* tweaking as we go and certain situations are encountered and deemed imbalanced, but I say lets give it a try on live with more numbers, and adjust as necessary. Thanks for your hard work on this Null and friends, seriously.

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Dynamic PVP System - Since it's been working now.. Good / Bad?
It's much better than it was before, but I still can't say I fully understand the most current system. It was one way, with A B and C exceptions to the rules, then it was updated and X Y and Z were the new tricks to get around it, etc. I do believe it has gotten better though. I do like a system that lets lower level people get into the fight if they were previously unflagged, it's kinda like a bunch of peasant scrubs banding together and sticking it to the man, with the consequence of becoming flagged (until when, death? zone? set time period? not sure on this) for pvp with higher levels. The things I didn't like about this system was how it seemed to often favor the higher level player, and how easy it was that they could find ways to grief greeny.

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
PvP Range - This is changing soon.. either to a straight 5 or 6 level difference or a dynamic difference based on levels, with lower levels having a smaller pvp range and scaling all the way to the current 8 level difference at around level 40.
I like this idea a lot. 8 levels at the beginning of the game, especially with normal experience rates in classic, would be devastating. I think 4 levels MAX range at low level is better, building up to an 8 range is good. People didn't seem to notice the range so much on beta, because you could just grind real hard for a few hours and all the sudden be higher level than the person that was just 4 levels higher than you. On live, this will be a different story entirely, and it would be VERY apparent at lower levels that the people 8 levels above you could keep you from doing anything if they were able to make you lose exp and take your lunch money at level 4 when they are level 12. Just think of a couple level 12 mage and necro pals running around a newbie zone griefing people off the server that are grinding skeletons for rusties and cloth. Yeah, pass on that. On Sullon Zek there was a fair bit of greeny griefing, but you couldn't LOOT greeny, and greeny could run to his guards or guildmaster for protection, because if you CONTINUED to kill him in his city, you lost faction there. Summary - +-4 at the start should be the MAX, maybe even +-3 at the very very start, but scale it up to +-8 at the high end to encourage the pee vee pee.

QUESTION: Is the PVP Death buff coming back? It seemed odd to me, and I was never quite sure what to think about this idea, but if the coding for it could all be ironed out 100%, it would help resolve a lot of the griefing greeny issues that could arise. (sorry if this question has been answered elsewhere. I don't have all the time in the world to troll the forums either)

All in all, thanks to the devs for all your work. Sorry for all the asshats giving you shit, don't mind them. There are plenty of us that <3 u for this!
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P1999 Blue: Relent Less - 60 Bard ; Red: Shifty - 24 Druid
Formerly: Toomuch Twohandle 65 Ranger on Sullon Zek
 


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