Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 10-23-2011, 05:15 AM
pickled_heretic pickled_heretic is offline
Fire Giant


Join Date: May 2010
Posts: 982
Default

the way it was in classic is pet damage = weapon damage x2 if they were given a weapon, or damage from the pet damage table, whichever is highest. that means if you gave a lvl 1 necro pet a rusty 2h, he would be swinging for 18 damage maximum, or a weighted axe, he would be swinging for 90 damage maximum (no that's not a typo). however, the pet would still use their own delay which is 30.

i would have to assume that this change is going to reflect the way it was in classic.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:58 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.