Oh and in my experience, team-based pvp tended to seem quite blue a lot of the time. On RZ, if you were trying to level, anyone who wanted that spot was almost certainly going to be in-range, and thus, a game-legal target. On SZ, I found that the hard-coded teams tended to divide up zones so you would find yourself only ever fighting IF an enemy team happened to come along. Which wasn't as often as I would like, because they were all bunched in their own zones most of the time to do their own levelling. I'm not saying there wasn't fun times to be had, but there were less genuine 'seat of the pants' moments.
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