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View Poll Results: What is your Favorite Expansion Pack
Ruins of Kunark 75 58.59%
Scars of Velious 44 34.38%
Classic all the way baby!! 9 7.03%
Voters: 128. You may not vote on this poll

 
 
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  #12  
Old 04-12-2010, 03:29 PM
Tuan Tuan is offline
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Join Date: Feb 2010
Posts: 15
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Originally Posted by Prospect [You must be logged in to view images. Log in or Register.]
Classic all the way because it allowed anyone to access content regardless of their playtime/style; the introduction of "special" zones for the elitists only (IE VP key and Sleepers key) was the decline in EverQuest in my humble opinion. Without such restrictions, (catering to the "hardcores") I feel EverQuest would have lasted a lot longer in terms of popularity.
Eh I don't think that's a valid argument. Classic did not allow just anyone to access the end game. By access, I don't just mean go into.. . sure, anyone the proper level could have zoned into the plane of fear, and then promptly lose their corpse in the process. That doesn't mean it was accessible by any means.

It would seem to me your argument is dependent on your server not having any descent size guilds early on, so everyone was just doing pick-up raids to all the planes and dragons. Thus you saying it was accessible to anyone. And then it must have changed into a small number of elite guilds that were taking the high end content, and then not accessible to just anyone.

That has nothing to do with the expansions, it's just the evolution of the social environment over time.

If your server had any elite guilds early on, then the planes/dragons would have not been accessible to just anyone like you said... and if your server had some of those guilds early on, I'm not sure at all what you mean.

Even so, ST & VP were pretty much the only places that were literally not accessible, so even then.. it's silly to say those were stopping people from playing. Hell 95% of the people who had never been to ST & VP also probably didn't even kill vox/nagafen by then, or at least any kunkark dragons.. so that's seriously a moot point.

Anyway, Everquest was only so successful because it catered to the hardcore. These days you have all these random mmorpg's that let everyone do anything and no work. They come out and people are max level in the first week by casual players. That doesn't allow there to be any really exciting high end content, because it doesn't matter. Anyone can do it. Then it all becomes instanced, blah blah everyone knows the rest.

Everquest was amazing because there was a hell of a lot to earn in the game by being a hardcore player.

If there were random dragons in every zone so every group of casual players could just get a few people together and decide "hey, I feel like killing woushi!", Everquest would have sucked. There would have been no reason to spend time developing your character.
 


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