Quote:
Originally Posted by Stanlei
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This is going to be just classic, yes?
How could you possibly say no to item loot. Planar gear is No Trade anyway which should be what you are primarily after. Furthermore, having item loot available makes the lesser gear useful (No Trade items) where it would otherwise be filler material, thus opening up "extra content" that is already in the game just being unused.
It isn't like anyone has an unfair advantage when all you have to do is bag, and or stay bagged. Hell, it doesn't take a brilliant strategist to work around item loot.
Once you take away the argument of equality by bagging the only reason you have left to say no to item loot is "it's annoying to have to switch gear" to which I reply. "It's classic. I mean, Tunare forbid that you have to carry around a second bag of items with you." And if you can't switch out items on the fly, why are you playing pvp anyway?
I am all for item loot and I think this server and its over all population would benefit from having it active. The idea of potentially losing an item you've earned every time you equip it adds more depth to classic EQ than all of the quests in Antonica.
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And to all those that want to QQ about not having enough good No Trade gear in classic, just lobby to put noobie quests in and gtfo it. [You must be logged in to view images. Log in or Register.]
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You never played on a PvP server, did you? Let's see how quiet you are when you're corpse camped. As soon as you gather your gear, you get jumped again and lose another item. For planar gear, this isn't a problem. But you won't be able to level like you would on a blue server. Your leveling choices will be effectively halved if there are lots of PvPers.
On TZ I played on the dark side (dark elves, trolls, ogres). We controlled Guk. Anytime a human, dwarf, halfling, high elf, wood elf, gnome, whatever, walked in there, they were cut down and forced to do a CR from god knows where. They stayed out. Guk loots became like dragon loots for a lot of players.
Coin loot is just fine. The damage is done with loss of coin and a CR because you don't often know when you're going to get into a fight and unless you can bind yourself and you bind frequently, you'll be watching your back a lot more.