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Old 09-27-2011, 05:08 PM
Dfn Dfn is offline
Sarnak


Join Date: Apr 2011
Posts: 294
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Quote:
Originally Posted by Graym [You must be logged in to view images. Log in or Register.]
Not everyone's idea of PVP is griefing the fuck out of your opponent. The two servers this server is being modeled after had an extremely good system that everyone enjoyed and preferred. It promotes PVP without the griefing aspect of it.
Extremely good is subjective. How was it any more or less good than other PvP servers? Besides, let me take a line of reasoning from you here. "Not everyone's idea of PVP is no death penalty and being nice to everyone."

I'm not sure you're familiar with the term "griefing" either. Should I define it for you? What you're arguing for is a system without a death penalty, period. You want a WoW battleground-arena type game where dying has no consequence.

Quote:
Originally Posted by Graym [You must be logged in to view images. Log in or Register.]
There is still a penalty for losing, a clear pecking order on the server. If you fight over Fear and your guild dies, losing the rights to Fear and the loot is a penalty. The rules still encouraged the two guilds to fight over the zone, just without the stupid training / bind rushing that occurred on the other pvp servers. It still provides the PURPOSE of why people play on PVP servers, the ability to take what you want through skill on the battlefield instead of having to wait in a line like on a PVE server.
Again, the flaws in your argument come flooding out.

Simply put: Loot and Scoot does has no effect on the majority of the population. Furthermore, most of the people it does effect would likely leave the zone without the LnS rule. Why? Because they will get killed again.

Training and Bind Rushing? Really? Red herring? Training is illegal. Bind rushing is solved because there is exp loss on death. What happens in your fruity blue world of no death penalty? Oh yeah, people bind rush.

Bad argument still going... "It still provides the PURPOSE of why people play on PVP servers, the ability to take what you want through skill on the battlefield instead of having to wait in a line like on a PVE server."

EXP loss on death removes the ability of taking what you want through skill and forces PvE lines, right? No? Then stfu with this random ass shit.

Quote:
Originally Posted by Graym [You must be logged in to view images. Log in or Register.]
Why change a system that worked well on both of these servers? Why can't two guilds be polite about PVP? If you lose, get your corpses and leave the zone. There is no need to repeatedly kill people and waste their entire nights. They lost the right to the area for loot, it's a big enough penalty on a server where items grant an advantage in PVP.
Again, subjective. Who's to say Rallos or Sullon weren't better? Is there a verifiable, measurable standard that we can use? No? Then stfu.

Guilds can behave how they want. Just because you want to be nice when getting drilled doesn't mean the rest of the population does. EXP/Item loot both provide a method of forcing people out of the zone without rules that require staff interpretation and enforcement.

You are dumb. You haven't listen one good reason yet.
 


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