
09-27-2011, 07:27 AM
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Project Manager
Join Date: Oct 2009
Posts: 14,645
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Some further reading about this:
Quote:
So and Slow It Grows
A recent change to the way slow-type spells work is causing a bit of buzz these days. Notice this line from the most recent patch message:
- Improved the way that Abolish Disease/Poison and Counteract Disease/Poison work
Seems harmless, right? Well, it turns out that slow spells had a disease counter attached to them. So what? Well, this means you can't dispell slow anymore; you can only remove it with the remedies listed above.
So why are some folks up in arms about this change? Well, take a mob like Sontalak for example. He casts an AoE dispell that also hits himself, which in the past meant that any kind of debuff or slow spell that you managed to land on him would be gone in short order. Since slows are now disease-based, it means dispell won't get rid of it--only cure disease will. So now Sont (formerly a pretty badass dragon, btw) is officially neutered. The Arch Lich in Ssra Temple is a gimp. Any mob with an AoE dispell that used to be essentially unslowable is now a weakling. Thus we have some formerly challenging content being trivialized, and some uberfolks don't care for that.
This change works in reverse, too. If a mob slows you, a disease cure can take care of it. When fighting a mob that casts an AoE slow, this brings to mind all kinds of tactics for keeping aggro where you want it...
Whether Verant will keep slow spells working this way is uncertain. As always, get some mileage out of it while you still can.
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2002-03-26
http://www.moorgard.com/mobhunter_ar...834906626.html
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