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FFA PVP
Call it compromise. This will allow for players to settle their own differences and save GM's the headache of getting involved, while lessening the need for players to train each other. Don't want to get pk'd? Respect the other player and his space, the community will develop its own standards such as "loot and scoot". +/- 8 levels for a traditional range Languages Enforced PvP Teams can lead to issues such as sideline healing and training. However we can encourage teams by having races speak their native languages until they learn a common tongue. This also adds to immersion. No item loot Rallos Zek was one hell of a server, but we don't have the community to support it. Include coin loot Encourages more trade in towns where banks are close (this is good for new players and low levels), contributes as an award for pvp kills. Include exp on pvp death Nothing says "think before you act" more than the sting of exp loss in classic EQ. This will resolve bind rushing and keep lv60s actively PvEing to maintain their balance, also stimulating the community.
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Tallon Zek '00-'04
Shemfade Vortigem - Level 65 HU PAL <Brotherhood of Darkstorm, Chosen Blood> Project1999 Green Server Apollyus - Level 50 Ogre Shaman <Kingdom> | ||
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