I'm saying that you can leave a song going, passively, and remove your modifier and it will continue to be modified regardless of what you equip on the next pulse. You could start Hymn with a lute equipped for the first pulse and then switch to your weapons and you'll have lute modded regen while you melee with your weapons out. There is no way that is classic. Every pulse of a song is supposed to check your currently equipped modifier. You really think the way it worked originally is that somehow, magically, your Bard was playing a Lute while it was in his bag and hes holding two swords? No, every song pulse checks your current mod and you would be singing if you removed your modifier.
This is supported further by the fact that this is exactly how it works if you start singing a song, then equip a mod for the next pulse, then go back to signing. Every single pulse of the sing checks your current modifier. It's only if you start with an instrument mod and then try to switch to singing on next pulse that it continues using the modifier.
One or the other of these two situations is bugged obviously. Either the first modifier used when a song starts or the highest modifier is used regardless of equipment changes (first situation) or every pulse of a song even when the song is running passively checks your currently equipped modifier (second situation). Currently both of those outcomes are possible depending on if you started the song singing or with an instrument.
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Originally Posted by Uthgaard
I don't come into McDonalds and criticize your work.
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