Melees are ok. With decent gear, a melee will do alright in PvP and is often better for dungeon PvP than casters, and dungeon PvP is what really matters in the long run. What do high-end guilds rely most heavily on? Melee assist trains. A big concern for serious PvP guilds is if too many of their members roll easymode instant-gratification mage and necro so that they lose the important dungeon fights against other guilds who didn't make that mistake. Since a lot of PvP takes place outdoors because it's more convenient and is where you typically meet people alone, casters are in their dominant environment more often than melees are. Both archetypes still have an environment where they're superior, though. Regardless, there will be no buffs to melees, I can pretty much guarantee that. They don't change the core game mechanics for the sake of PvP, just the ruleset and the odd broken peripheral thing that doesn't change the gameplay fundamentals. Itemloot is usually bad for any server, but at least it's just bagloot and not your worn equipment. Melees will be allowed to participate in PvP.
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