Quote:
Originally Posted by Humerox
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Nilbog voted for item loot...sooooooo....
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It's just my opinion. It looks like I'll have to make a new forum account when I want to give my opinion, or it's taken as definitive server rules. :P
I thought, given the option, people would want hardcore pvp instead of a normal pvp/coin server they've had the option of for years.
I see it as like playing football with two hand touch instead of tackle. For eqlive pvp I played on rallos zek, and from what I understand, only 1 version of vztz was item loot. That was the era I played there. I also had a lvl 25 on mortalquest and wasn't afraid of dying.
Quote:
Originally Posted by greatdane
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The #1 most important thing is population, and itemloot ensures a significantly lower population than non-itemloot. It's not guaranteed that an itemloot server would have a population so low that the server isn't playable, but we also have to be realistic - more than 300-400ish players is highly unlikely, and if itemloot cuts that in half, we'd approach critical mass. Look how completely dead and pointless blue99 is in the morning when there's like 200 people online. Itemloot stacks the problems on top of each other - not only does it become almost prohibitively difficult to play melee and even more appealing to play necro/magician/druid (which is already like 50% of blue99's pop), it also ensures a lower population which is what harms melee players the most as they won't be able to level consistently. VZTZ was considered hugely popular and it had what, 100-200ish at its peak? That was with two-boxing. If we have 300+ without itemloot or 200ish with itemloot, then that's gonna be something like 100 or 50 during euro times. We do want a server that's popular enough that we can actually play the game outside a 4-hour US-centric peak timespan.
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That is a lot of assumptions, and they are based from vztz. I played there, and would have stopped if it
wasn't item loot. I quit before it converted to coin only, and it wasn't due to the server being hardcore.
What I have learned from eqemu from when I started developing p99 till now, is that people try to predict the future.. and they are certain of things in their own minds. You do not speak for everyone.. and the people who speak the loudest usually do not make up the majority. No offense intended.. but you can't predict the future. 90% of the 'popular vote' determined p99 would have 50 players max, and would not last a month. I did it anyways, despite the fallacious ms. cleos.
I've given my opinions.. which are just that, opinions. If I was playing on the server, I would like a challenge. Since there were pvp servers with different rulesets, I am not pressing my opinion into definitive rules for the server.
I am just /disappoint in the lack of manliness.
$manliness--;
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