The devs recently nerfed melee damage by reducing the benefits of item upgrading on weapons, but immediately reverted the change in the face of outrage from their ultra-whiny core player demographic. Instead they announced a way to buff caster damage by upgrading spells. So everyone will soon be even more powerful than they already are. Maybe now someone can solo CT in 20 seconds?
Who the hell wants to play this nonsense? What is the point? How impotent must you feel in everyday life to get a kick from turning gods and dragons into the equivalent of XP mobs, and XP mobs into orc pawns?
The devs are clearly in way over their heads and seem to be making things up as they go along. There is no coherent vision except, "EQ but it's so easy you can solo everything." Even the triple classing concept, which was initially interesting in theory, in practice has become extremely boring. Why? Because even though there are 500+ class combinations, most of them end up playing very similarly! Regardless of what combo you roll, you're likely just going to be standing there tanking, auto-attacking, and occasionally casting a damage spell or heal.
Contrast this with traditional EQ, in which much of the appeal of rolling alts came from the fact that each class has a very distinct playstyle. This created great replay value, because the experience of leveling a Cleric is very different from leveling a Wizard, or a Warrior, or a Necromancer. But in EQL, everything ends up feeling pretty much the same, because despite the class differences, over 95% of builds have the same core gameplay loop, with only minor variations in spells/abilities. Combine this with the fact that the game itself is easier than your average bowel movement, and you have a recipe for boredom as soon as the nostalgia high wears off.
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