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Old 05-09-2026, 03:47 AM
CrazyPro CrazyPro is online now
Sarnak

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Join Date: Jan 2020
Location: Oggok
Posts: 335
Default The shadow council manipulating events on Green to bring about a Norrathian hegemony

The information you are about to read was, until now, only known to <Kingdom>'s inner circle. Most <Kingdom> members are completely unaware of what's happening behind the curtains.

The guild <Kingdom> has sleeper agents in each guild, who are activated at opportune times for a myriad of purposes, ranging from sabotaging engages and guild infrastructure to sowing internal drama in order to cripple other guilds' efforts and slowly kill off their member base.

90% of trains and raid infractions are orchestrated by <Kingdom>.

Many positions of influence in rival guilds are held by puppets of <Kingdom> who act in <Kingdom>'s interest.

In fact, nearly every aspect of the game is compromised by <Kingdom> and wholly bent to work in <Kingdom>'s favor in a way that's subtle enough to prevent people from considering the possibility of something fishy going on. Allow me to explain.

A new character is made and powerlevelled to 60, owned by a <Kingdom> member. They then enlist in a rival guild on this character and raid with them. This individual is compensated in DKP and the ability to bid on anything that drops at a <Kingdom> raid for their <Kingdom> characters while they are raiding in a rival guild on this sleeper agent character. They are then discreetly called upon in discord DMs with specific instructions, often in concert with other sleeper agents, to wipe an engage or commit a raid infraction that will result in the rival guild conceding mobs, so <Kingdom> can swoop in and take it.

This is done very carefully so as to shift the blame away from the sleeper agents or make it entirely unclear who it is that caused the wipe.

If you ever see 2-3 consecutive CHes missed in a row possibly including a regrowth on the tank for mobs that don't 2-round, that was the work of malicious rogue agents working for <Kingdom>.

If an agent is seen doing something like this more than once, their plausible deniability is gone and it is abundantly clear that they have done these things on purpose, so some agents are specifically created to be kamikaze agents that will commit one massive "accidental" train and then never do anything of the sort again, continue raiding for a period of a few months more to prevent any suspicions from arising, after which they are decommissioned and are stripped of any possible valuables to fund the <Kingdom> guild bank.

Sometimes these sleeper agents get #WhiteGirlWasted and log on to their <Kingdom> characters and commit these acts of sabotage openly bearing the <Kingdom> guild tag.

But actually this whole sleeper agent thing was started by puppets that <Castle> planted in <Kingdom> to weasel their way into leadership positions so that they could then expose <Kingdom>'s massive evil conspiracy which they themselves orchestrated in the first place at a later date in order to make GMs wipe <Kingdom> off the face of Norrath and achieve complete dominion over the Temple of Veeshan for all eternity.

And then, somehow, Palpatine returned.
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Green:
Rimurok 60 Ogre Shadowknight <Castle>
Nilwen 60 Ogre Druid <Castle>
Pygnomaniac 4 GnOgre Wizard <Castle>
Mirnimhirnsvirf 13 Cancermancer <Castle>
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Blue: INACTIVE
Red: INACTIVE

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