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Old 12-29-2025, 03:05 PM
Snaggles Snaggles is offline
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Join Date: Jul 2011
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According to the Wiki and Zam, call of sky and call of fire are both -100 check with a small stun. The DD is greater on fire and it doesn’t seem to have the same pushback. I’m not certain if either interupts reliably on p99 in practice but I sometimes have it up in Plane of Hate for some RNG chance to stop a gater. I recall using it long ago meleeing stuff in HK but the DD will often break root so you gotta weigh the dps boost over the possible loss of control (It was great for Dyrna).

IMHO the bandage thing is kind of like shaman canni-dancing but less effective since the party ends at 50% health (and a ranger can’t cannibalize). Your best ways to keep hps is to not lose them or to let regen work over time. For me that means clicking arrows and AFK’ing a bit. Even if efficiently bow rotting it won’t be a mana-free endeavor. If your mana outruns your hps you can always stand, toss a healing (3 sec), and sit without missing a server tick. Another nod to the shaman try-hard method.

Sorry for crapping up the archery thread! I think everyone is on the same page and bcbrown’s mix of melee and bowing, medding and bandages, is ideal. It’s just a lot of micro adjusting with this class. If I had the bag room I’d carry bandages. Once you get a tolan Bp the real trick is packing a Mystic Cloak. It’s not as convenient as Wort Pots but for a fetch quest it’s end game viable.
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