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#11
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The way I see it, both mobs fight each other and get somewhat low hp. Then you break charm, both rooted, both dotted and then you /q? I guess this wouldn't work with mobs that summon, right? I said I didn't like buying gear, as I am saving for legacy items. Holgresh Vizier Beads seems the most useful, but I have accumulated nowhere near the amount of plat required for this one. I might consider an Ornate Velium Pendant for my druid to safely kill into Siren's Grotto. Concerning the ongoing debate on the usefulness of Locustlure (this is the Melee subforum afterall, and I derailed on druid/ench strategies), I really do not mind switching weapons during a fight. I might not use it every fight, but I love having the most options in my arsenal at all times. Pure melees don't have spells, so they 100% rely on procs/clickies. If I ever do start my rogue, I'm sure I will include every unique proc I can. For example, my magician carries Powder of unanimation (and a stack of Star Rubies) "just in case" I ever need to urgently delete an undead mob. We all know that I will never use it, but I like feeling prepared for anything hahaha
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Nadoom Battlemage (Archmage), Eolia Tournevent (57 Preserver), Momtaz (53 Disciple) & Dwaric McClerf (52 Vicar) RED Xeptna Stargaze (53 Channeler), Skraaa Katau (40 Shaman) & Ashnod the Uncaring (36 Cleric) | |||
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