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#11
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I also collected some data from the Druids Grove about how Dire Charm changes in PoP ruined the game because it made Enchanters too good at solo'ing, and now groups are forced to play without mez / slow / haste / clarity. I can share some of the data, but this was 2003+.
[You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] Notice how the recurring theme in this thread is about how Enchanters used to group, but because of DC changes, now they only want to solo? Weird because people on P99 will LARP that all throughout 1999-2001, Enchanter-quest was in full effect. You also have to ask yourself, if Charm was always like ultra strong, then why was Dire Charm so game breaking at the time? Why was it so controversial at the time? I make a similar argument when people try to tell me Rogues could always backstab while face-tanking mobs. Then why in the hell was Chaotic Stab such a popular AA that almost every Rogue immediately dumped points into? It's a real shame that most of the forums and Allahakzahm pages have been lost since then. AC might still be king. Fast weapons might still draw insane aggro -- there's a reason why Lamentations / Bladed Thulian Claws were so meta. Hell, SKs might even still use Disease Cloud for aggro. | ||
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