Project 1999

Go Back   Project 1999 > Class Discussions > Melee

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 10-10-2025, 04:25 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,197
Default

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
That wasn't a claim, that was a suggestion. I've read the damn thread, that's why I've been participating in it. If you're going to get defensive and make unwarranted personal attacks I'm going to take that as my cue to bow out of this thread and leave you to it, absent an apology.
I don't understand why you are getting defensive here, but I apologize if you think I was attacking you.

I have had multiple interactions with you where you clearly didn't read something I said. As a simple example:

https://www.project1999.com/forums/s...4&postcount=88

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I use my 9 second Epic Click in WW all the time. See my youtube channel. Free damage clickies save mana, because a 10 second manaless cast is cheaper than spending the mana and meditating. 95 mana is 5 ticks of meditate, which is 30 seconds. Using a 10 second clickie in this scenario saves 20 seconds of med time. In the case of being indoors, you can use ES Arms instead. Remember you are getting the mob down to a few hundred HP before breaking charm. Even Drones of Doom will finish off a mob that low in a few ticks after a 300 damage nuke while you med up or prep the next kill.
https://www.project1999.com/forums/s...6&postcount=89

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Anyone else wanna tell DSM why no one's gonna be using Lumi Staff in SolB, Chardok, Perma bears, or Kedge?
To me this looked like you wanted the gotcha moment more than a real conversation. I didn't get an apology from you after this either.

If you want to make up and start fresh, I do not mind. We can both apologize and move on. But please do not make this seem like I attacked you. I didn't. I just want to be sure you read the thread before I spend time replying.

To me, your post sounded like you were claiming I didn't already post my expectations for the test. I clearly did. I am not sure why you would be posting a suggestion to do something I already did.

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
I guess I should be more clear. I'm talking about making a single specific prediction ahead of each experiment. For example, you just did an experiment with overcapped AC with and without a shield. What's the hypothesis that experiment was answering?

One hypothesis would be "There's gonna be a difference somewhere when you use a shield". Another could be "The average damage per hit will be lower with a shield". Or "adding 12 shield AC will be equivalent to adding 2 AC to an otherwise capped toon".
https://www.project1999.com/forums/s...2&postcount=61

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
B. There is a 45 AC softcap, 20% diminishing returns after the softcap, and a 55 worn AC clamp. The player has 400 worn AC, and no shield. First the 400 worn AC gets clamped to 55. 45 Uncapped AC + 10 softcapped AC * 0.2 = 47 worn AC that is used in combat.

C. There is a 45 AC softcap, 20% diminishing returns after the softcap, and a 55 worn AC clamp. The player has 400 worn AC, and 12 of that AC is from the shield. First the 400 worn AC gets clamped to 55. Then the softcap gets increased. We don't know how much a shield increases softcap but lets say the softcap goes up by 5. 50 Uncapped AC + 5 softcapped AC * 0.2 = 51 worn AC that is used in combat.
In this post I describe the behavior I expect in detail. It may not be in the format you prefer, but I don't think this post is vague about what my expectations are.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:18 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.