Quote:
Originally Posted by lronhubbard
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Complaining isn't going to change anything. I highly doubt any one who wants the authentic EverQuest experience would advocate for a change to the death mechanics. I prefer to lose my stuff when I die. It makes me think about every encounter before I engage. It's Risk vs Reward. If there is no risk where is the reward?
Have you ever played Diablo (Original) or Diablo 2? Same mechanic. Die, spawn corpse at death point, corpse has your inventory/equipment. Both are great games.
Not all, but most new games have no risk therefore there is little to no reward to the experience; in my opinion.
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In Guild Wars 2 you don't lose anything on death. I prefer it that way... But imo all MMOs suck except P99.