Quote:
Originally Posted by Lampolo
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Like someone else already said, anyone can tag mobs and bring them to the group, usually best to have someone that doesn’t have mana do it. Stability, and killing power are greater with a warrior. The bottleneck in the bard/ench/clr trio would be not having a tank.
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It's a question of efficiency and personal preference than. But no one class is the best at every role, so always there will be a tradeoff, in which case the player behind the character is as important, if not more. Raid content is less forgiving, so class really does make a world of difference.
There really aren't too many shoulds outside of raid encounters though, that I've noticed anyway. Get creative. Have fun. If someone says you're doing it wrong, they maybe have forgotten the point of playing games and have instead turned it into a job. Either that or their version of fun is to beat the devs at their own game which, in the past, required additional patch notes to up the difficulty or to remove what what was considered an exploit.
But personally, those bad on paper group comps were more memorable because somehow everyone involved made it work. Even if it wasn't the best xp, it was the best experience.