The grind game is just dps in/dps out.
Monks give up very little at that point (blue cons), defensive discs aren’t needed for exp stuff, CH’s are still efficient even if less so due to a smaller HP pool, aggro is as high for the monk (if they aren’t cycling FD) due to swing aggro and tstaff procs.
If a monk is doing at least 20-30% more dps than an apples to apples geared warrior, is able to pull and basically spot-heal themselves it’s no wonder why clears are faster. As I’ve said many times before, if anyone is slowing stuff the cleric should be damn near FM the whole time regardless of who they are healing.
Also, the exp grind here is heavy with pet use. Any PC will be prioritized if in range over the pet. It’s only when you are peeling/aggroing an unrooted NPC off other players does the hate dynamic come into play.
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