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#16
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That's the basic understanding I've already had.
There's some static amount of aggro generated every time a melee hit lands, and a variable amount based on how much damage is done. What the balance is here is anyone's guess I think, but there was almost certainly some amount of "base" aggro for a hit. This is part of why defensive is preferred over evasive, as evasive causes you to miss more often (and thus generate less aggro). Couple that with the fact that it doesn't force mitigation of "spike" damage, it was by far the inferior.
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Kruall - Troll Shaman
Ferok - Dwarf Warrior | ||
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