Quote:
Originally Posted by Ciderpress
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I sympathize with this for sure, it's the notorious classic mechanics VS classic behavior dilemma. In some ways it's kind of a neat facet of mmo's generally, because the same game can change so much. Mario 2 is the same every time you play it. But I had the exact same experience back on live in 1999-2001; I'd log in and it felt way more like an adventure.1. I have a lot of fond memories of gruelling CR's that resulted in no net XP gain, but you felt so relieved to get that corpse back and you remembered the people who helped make it happen.
2. One remedy (somewhat) to this is static groups where you schedule sessions in specific zones.
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1. The recovery of a corpse
was the reward on a net zero XP night.
2. I had an IRL personal friend 6 man static that lvled from 1 to 56. Before proper adult life interfered... if the halfling rog out lvled us we would make him play his fatty troll SK till we caught up. Someone lagged behind (missed play session or iks/mnk xp punishment) theyd be PLed.
Exactly like a dnd session but we could live all around Australia .