Quote:
Originally Posted by nilbog
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So, in this example, someone, lets call it a monk, aggros 20 npcs.
Someone else charms an npc in that train.
Should the npcs have more hate vs the puller than social aggro vs a charmed pet (which admittedly is probably not working correctly).
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The charmed pet is supposed to have more aggro because it's in melee range. Anyone who gets in melee range of an NPC should be added to that NPC's hate list (assuming they are KOS), and the amount of extra hate caused by being in melee range should automatically cause a train to hit that person, unless the puller put a bunch of extra aggro on all those NPC's.
BTW, is there any specific programming difficulty on p99 to change the resist rates of Lulls and other spells to their classic values that have been reported?