I've been doing a little digging into Torven's writeups on equemu, and I think he can explain why you didn't see an effect from level difference here:
Quote:
Originally Posted by charleski
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A few days before performing the experiment with CHA I went to GFay and faced off against the mighty level 2 orc pawn (confirmed white-con to a level 2 player). This test was also performed with a CHA of 115. I was 48 at the time, so the difference was 46 levels, as opposed to 11-12 levels against the greater spurbone in EJ.
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Quote:
Originally Posted by Torven
What we can determine from this is that there is a limit as to how much advantage a player gets from being a higher level than the NPC-- that limit is 20% resist rate, or 40 resist value. Resist rate flattens starting at +9 levels above the NPC-- the level advantage players get over NPCs is capped at 9 levels, and 9 levels corresponds with 20% resist rate. The second item of note is that the rate of change is not linear, and gets stronger the farther away from the NPC's level one is. The warlord and soldier resist rates hit 100% at their two points due to the maximum allowable level hit range.
from https://web.archive.org/web/20200813...ad.php?t=38673
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Quote:
Originally Posted by Torven
The resist modifier from level difference is: diff^2 / 2, capped at -40. Charm ticks add +4 to the caster's level here. For example, the Crystalline golem's effective MR vs a level 65 would be: 50 - INT((65-62)^2 / 2) = 46. But for charm ticks: 50 - INT((69-62)^2 / 2) = 26.
from https://www.eqemulator.org/forums/sh...ad.php?t=43370
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This suggests there is a level cap, which explains why this data doesn't show any impact from level difference (11-12 levels vs 46 levels)