Quote:
Originally Posted by Solist
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This is an everquest emulator, it emulates everquest. We're discussing everquest.
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Indeed, and you show little-to-no comprehension of what EQ is supposed to be. The type of raiding you talk about is NEVER what existed in classic Everquest, nor what the designers ever wanted for the game, nor something that is skillful or interesting for an actual competitive gamer or RPG player. And ofc you continue to ignore the takedowns of all the other dumb rhetoric you tried to push, and fact that PvP creates greater depth of gameplay.
"Competitive raiding" didn't even exist during classic EQ on PvE servers, except in the form of global firsts for killing specific NPC's or getting certain items, which is completely irrelevant now. There was often only 1 guild per server that was capable of doing the top content, and the Play-Nice-Policy dictated rotations between guilds for any contested content (and before the PnP it was DPS racing that determined everything, but it was rare for two guilds with enough of a force to be in the same place at the same time).
If we are talking classic EQ coding/rules only, instead of the best ways to improve the game while maintaining the spirit of what EQ is supposed to be, then the discussion is only about which of these 2 options the raid scene should have: DPS racing or rotations. Nothing else is classic, and my vote is definitely for DPS racing, because that makes the game world more alive.