Quote:
Originally Posted by Goregasmic
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If this is true... they never played their game until release?
I find it hard to believe they gave snare to multiple classes early on and never figured out it would let players outrun mobs. Or having the beefiest/fastest player bringing mobs to the group was unforseeable. FD splitting is more advanced but why even bother giving harmony/lulls to like 8 classes if it isn't for pulling?
Like if you told me they didn't foresee AE groups that's one thing but kiting? They thought people would just make roaming bands of murder hobos?
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They literally thought the game would be entire groups of players moving through areas slowly as they explored and roleplayed. They didn't envision stuff like camping mobs. They were really surprised people sat at one spot for hours. Snare is to prevent runners. Lull and harmony are to break up monsters as you move into rooms. FD splitting and pulling was not part of the "vision" at all.
They never thought about 99% of the stuff in the game, they didn't even know what they were making at the time.