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Old 05-30-2025, 08:07 PM
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Quote:
Originally Posted by TytosOfEight [You must be logged in to view images. Log in or Register.]
I couldn’t find my monk log files (probably on a different partition), so I parsed more: I did 20 Geonids with 1237 AC and 20 Geonids with 1312 AC, a difference of 75 AC. I expected to see at least a small difference, but with 1237 AC I took 12.4 dps worth of damage (Dmg to PC 23851 / time 1922) and with 1312 AC I also took 12.4 dps worth of damage (Dmg to PC 25296 / time 2052). No difference.

On my ranger, I did 30 Geonids with 1055 AC and took 10.5 dps worth of damage (Dmg to PC 31149 / time 2966); and did 30 Geonids with 1160 AC and also took 10.5 dps worth of damage (Dmg to PC 33635 / time 3218). No difference again.

So you must be correct, that AC is related to a mobs atk and that ranger AC is working correctly.
Thanks for taking the time!

Can you tell us what's your worn AC before gear switches?

I guess the 1.9dps difference is from avoidance?

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
If AC softcaps do exist on P99, they can be based on what armor type your class wears. In the EQEMU code they do have a place where they specify armor softcaps for Cloth, Leather, Chain, and Plate.

Unsuprisingly, Plate has the highest softcap value, and the other armor types have lower softcaps. Since Rangers use Chain rather than Plate, they could be getting AC softcapped sooner than Warriors/Paladins/SKs.
Haynar said the low level (<51) AC softcap was lvl*6+25, meaning 325 @50. We saw with the ranger parses this is MUCH MUCH higher than actual mob cap so this doesn't really make sense to me unless you're doing vox/naggy? Or a TOV twink in his 50s actually raiding?

IIRC the mobs are tuned differently on here than EQemu, especially for velious so they tweaked AC differently so it makes more sense. Don't know how much we can rely on EQemu for AC over here.

They also stated that warriors gain 45% AC over softcap so that part seem to be class based but how many rangers raid with 400 worn for this to even matter?

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
There have been quite a few patches in the last 10 years, so I agree it is a little silly to simply assume all tests done back then are still valid today.

It would be cool if dodge/parry/riposte and AGI played a bigger part in reducing damage.
... I was wondering if anyone ever tested if agi raised avoidance in parses? People came up with how much AC agi gives but the AC total is a composite number of mitigation+avoidance IIRC. If you're above mob AC cap (ie: 200@45) MAYBE agi gives an avoidance boost? This is pure speculation.
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