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Old 05-15-2025, 10:17 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 757
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Geez you guys. I thought we're here to discuss gear priorities for a charming druid. We've talked a lot about the goblin ring and how and why it's good. But no matter whether you're able to break at 1%, at 5%, or at 10%, you're frequently going to have the other mob somewhere around 10-30% higher - most charm locations have level ranges, so it's rare to have exactly even matched fights. At lower levels there's nothing you can do about this, so I'm going to focus this comment on higher levels; the gear you should start thinking about in your early 40s and have a plan to acquire by your mid 50s.

In cases where your pet is the one at higher health there's nothing you can really do about it. ES arms dot and epic both help, but usually you'll need to add another dot or nuke for a reasonable kill time - a Chokidai Whelp for example has 4k hp, so 30% is 1200, so that would be 4 minute-long durations of the clicky Drones of Doom. I like adding a Winged Death if the mob's high enough, but others prefer nukes and I think that's just personal preference.

The more interesting case is when it's your pet that's the weaker mob, and it's here that the Gloves of Earthcrafting shine. If you're a Tunare druid this should be your priority. The quest isn't hard; the Vindi head rots all the time and I got mine just by asking when I stumbled across a kill. The other three heads are straightforward kills for even a casual guild; if you're unguilded on Green and want help with this, send me a PM and I'll do what I can.

When you notice the fight's at like 50%-70% or 70%-95% or whatever and your pet is losing, this is what will even it up. When you need to stretch one whelp across two sarnaks this is what lets you. Being able to finish a fight at 10% vs 15% is way better than being able to finish a fight at 2-3% vs 30% instead of 10% vs 30% like the ring would let you do.
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