Quote:
Originally Posted by DeathsSilkyMist
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This is the contradiction I've been adressing. Your logic goes like this:
1. Breaking late increases the risk of losing the mob (This is correct).
2. Goblin Ring incentivises you to break late (increasing the risk of losing the mob).
3. ???
4. Goblin Ring decreases late charm break risk (no evidence for this claim).
It doesn't make sense to say Goblin Ring somehow makes breaking late safer. You simply break later, increasing the risk of the mob dying.
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I'll use the example of the gators in the gator pit. Their max hit does about 60 damage or 5% damage to another gator. Casting IvA takes 3 seconds, or a little over a combat round. I like to give a cushion of 2% plus one max round. Without the ring, I want to cast at about 12%, so that if two max rounds happen back to back while I'm casting, the mob won't die. Since only about a quarter of gator v gator swings are above 40 damage, three quarters of the time without the ring I'll be left with a 10-12% gator. With the ring I can click at 7% and still have a round plus 2% cushion.
Without the ring in the pit I was losing a mob about 10% of the time, and the rest of the time the lower-health gator would be around 10% health. With the ring they'd never be more than 7% and the frequency of lost mobs would drop to something like 1-3%.