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#10
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Quote:
Lets you take on pulls you can't split. Or shrug off lull fails. Gives you some time when you need to run to zone because you aggroed that red con. Also lets you clear entire dungeon sections and then take a bigger rest afk, that's just QOL but its nice. Pair it with AC like bcbrown said and your survival odds go through the roof early on. It makes everything less risky basically. You don't always need it but it is very nice to have. And not having to run to zone or gate as often increases efficiency. | |||
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