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#11
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Quote:
The main benefit of the ring has nothing to do with the spell slot or saving invis mana! Maybe Enchanters care about the slots, but a leveling Druid needs only 4-5 spells to charm fight. As for the mana ... When a charmed pet is fighting a non-charmed mob, you want to break charm when both are as close to 1% as possible. This lets you finish them off with a small nuke, root, or even melee, instead of a more expensive nuke. But when you cast invis to break root, you have a three-second delay between wanting to break charm and getting to. Break too early, and both mobs will require more mana to kill. Wait too long, and you'll lose either 50% or 100% of the XP (depending on which mob dies first). Oh, and spells can also fizzle or be interrupted (especially in popular underwater charm spots like the CZ Alligator pit, Kedge, or Siren's Grotto). Even if you are cautious and break super early, you can still fail to break in time. The ring's power is not about saving invis mana, it's about saving mana on the (far more expensive) nukes you have to cast at the end of the fight (ideally to the point where you don't even have to cast one). But even more importantly, it's about ensuring you always get 100% XP from both mobs you fight: never losing 50/100% XP from kills is a big deal.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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