Quote:
Originally Posted by Vivitron
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If I count how many times I got hit for each specific amount of damage this is what I get:
It would be interesting to compare this distribution to a parse against a lowbie mob (just high level enough to have 20 distinct hit buckets*), and also against parses vs desired targets.
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This is the analysis that I think will prove the most fruitful. Looking at average hit can provide hints, but looking at the full distribution has a lot more detail.
My understanding of the damage calculations is that it's meant to be a normal distribution with some mean that gets shifted around the DI values depending on the ac/atk comparison, with tails clipped. The number of hits you recorded obviously isn't enough for definitive conclusions, but just eyeballing it I bet 57 is the mean value. Since it's so far below the middle value of the DI, the clipping on the lower tail provides a huge number of minimum hits. I bet if you took a longer parse, the missing 20th value would be the highest number, 152 or 153.
So your AC is fairly completely blanketing the mob's attack value here. Obviously it would be way too much work for anyone to do, but a really interesting experiment would be to play with the worn ac value until you get the mean hit to be the 10th and 11th values of the DI of 85 and 91, then finding how much worn ac you need to add/remove to move that up or down by one AC interval.