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#11
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I'll keep things as simple as possible to show why Troxx is confused, and is taking what I said out of context.
Troxx likes to use the concept of variance in data as a method to discredit all data. Whenever data is provided, he will claim variance has made it unusable in some manner. This variance could be in the parse itself, like a parse was lucky or too short. This variance could be in mob variety, where you must parse 100 mobs before he will recognize a pattern. He will basically keep asking you to get more data, and then claim it isn't good enough once you've collected the data. He uses this tactic because eventually you get to a point where you cannot collect enough data to satisfy his constantly moving goalposts. At that point he can pretend to be the victor, and move on. This is due to his ego not allowing him to admit he was wrong. If you take a look at this post: https://www.project1999.com/forums/s...&postcount=402 you will see that I got the same DPS results from a 3 minute parse as I did with two sets of 10 minute parses across two different mobs. The chances of this happening purely by luck is small. This means the average DPS from my data is probably correct for both weapon sets. That is the context for the quote below, where I was looking at the normal distribution average. The "effect" I was referring to can be found here https://www.project1999.com/forums/s...&postcount=409 : Quote:
Quote:
Troxx doesn't seem to realize that two things can be true at once. You can recognize that the normal distribution of DPS between Weapon A and Weapon B is similar. You can also recognize that you will get individual fights that are above or below the average with either weapon. If Weapon A does 30 DPS, and weapon B does 30 DPS, you want to pick the weapon that is less likely to get an unlucky parse. That is all I was saying earlier. Now, back to the conversation: Quote:
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Last edited by DeathsSilkyMist; 11-23-2024 at 01:33 PM..
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