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#30
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This list attempts to balance the classes by making the most minimally invasive but still impactful changes.
Wizard - Add Clarity line of spells (buff) Magician - Add a spell to summon root nets (buff) Enchanter - Remove Clarity line of spells (nerf) Necromancer - Revert unclassic nerf to life tap resists (buff) Shaman - Torpor now applies mana drain to target (nerf) Druid - Add new level 51 spell, a slow scaling from 30% up to 40% at level 60. (buff) Cleric - Can now summon single charge, lore, tradeable, no rent rez totems (buff/QoL) Warrior - Add 'Weapon Attunement' combat ability at level 40, 20 sec CD, guarantees proc on next attack (buff) Monk - Implement Luclin-era AC adjustment (nerf) Rogue - Add unique Rogue-only tradeskill to craft tradeable masks with charges of various illusions (buff/QoL) Paladin - Add innate group heal proc that scales with level on all attacks (buff) Shadowknight - Add innate life tap/mana drain proc that scales with level on all attacks (buff) Ranger - Add Druid Ring spell line of self-ports (buff/QoL) Bard - Add Melody (buff/QoL) | ||
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