Quote:
Originally Posted by Troxx
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Yeah it never ceases to amaze me just how badly a higher level drolvarg guardian in KC can beat down my 59 fungi/chloro/SLN Ranger at times (bad luck) without an early slow proc. My monk, paladin, and warrior never had issues 55+ with those mobs unslowed. I’d say the same for my bard in that it took less damage per unit time … but with craptastic dps the fights solo lasted longer.
Rangers have snap aggro. With a healer they can get the job done for sure … but they take a lot more damage than alternatives (gear being equal).
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so you're basing your ranger experience on how well you can SOLO a drolvarg?
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Doesn't that, ya know, kind of defeat the purpose of "BEST TRIO" lol....
besides, in your little breakdown earlier you forgot to mention one of SK's abilities, aka harm touch, which is about equal to LoH. Honestly, just gonna say it's equal because we're saying everything else is equal too. Comparing a human paladin's health regen to an iksar shadowknights health regen is equal, so why not HT = LoH?
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Don't get me wrong, I've seen rangers crumble before, but overall, they've been steadier than paladins for me. Add on the bard for mana regen to that, and they basically are energizer rabbits.
My party nomination of Ranger - Cleric - Bard still stands, undefeated, undaunted.