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#11
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Look, there's always a tension here, between classic mechanics and classic environment, right? Generally speaking, the powers that be choose mechanics over environment ... but then sometimes the pendulum swings too far and comes back, and we get an unclassic mechanic that makes the server a better emulator overall. Consider that countless "bugs" (ie. classic mechanics that were easily exploitable with player knowledge .... eg. early whirl till you hurl) were deliberately not reimplimimented on Green, unclassicly. Dragons are rooted unclassically. Key mobs need /list unclassicly, and so on. My point is, the best emulator isn't always the one that emulates mechanics the most accurately. Sometimes not doing the classic thing mechanically makes the game closer to what its trying to reproduce. I submit that when virtually every Mage in the game is getting their epic in an unclassic way, that should be addressed, even at the cost of unclassic mechanics (eg. adding an unclassic spawn). So yes, I do think we should have to port up to Hate to check on mobs. That was the game in '99-'01, and no oneis even trying to deny it. I don't see why everyone is so keen on preserving the absence of a few spawn points ... over getting to actually play Hate the way we all did back in '01. The latter seems vastly more important to me.
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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