Quote:
Originally Posted by DeathsSilkyMist
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Everquest was heavily inspired by DnD, and the same discrepancies existed between the classes in that system.
In the earlier levels, DnD melee classes are much better than casters. They do good consistent damage, and low level caster spells kind of suck. But by the endgame, casters are simply way better due to getting really powerful spells later on.
Same thing in Everquest. First 30 levels or so a Warrior can just chew through enemies if they are twinked. But by level 60 a naked Necromancer is going to run circles around a raid geared Warrior when looking at how well the two classes can solo.
Racial choice was also heavily influenced by the faction system in original Everuqest. The idea is pretty clear: Good races are weaker individually, but they have more class choices and more cities to find each other. So they band together to make up for individual disadvantages. Evil races naturally distrust each other, so they are more likely to go solo. This means they need to be naturally stronger to compensate.
The problem is that they basically started abandoning the complex factions in Kunark. By Velious, your race/relgion basically didn't matter at all. So you end up with races that are simply better than others, because the original counter-balance of good races coming together via faction abd location was abandoned.
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Thanks for the explanation. I suppose the only think I would disagree with is that everything remaining the same, I don’t even think a low level warrior/rogue beats a Druid, shaman, mage, cleric, necro.