Surely you cannot deny that shamans have a synergy with melee classes. Shamans have sta/str/agi/dex buffs no one else has.
The 6 player group has 3 out of 6 characters who have a melee synergy with shamans. The 4 player all-caster group has zero characters who have a melee synergy with shamans.
Quote:
Originally Posted by DeathsSilkyMist
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You have to explain why a Shaman/Enchanter combo suddenly doesn't work in a four player caster group, but it works fine in a six player group.
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These aren't the right claims. It's not "suddenly doesn't work", it's "is less valuable than some other class". It's not "works fine", it's "provides more value than any other class in this spot".
Troxx (or anyone) has to explain why a shaman is the best choice for that sixth spot in a six-player group with three melees, but is not the best choice for the fourth spot in a 4-player all-caster group. A suitable explanation is that
when you add melee classes, shamans become better.
I'm not sure what Troxx would say, but I bet it's similar to my answer.