Yeah, I'm on the fence about putting in actual barriers to power leveling VS just making content fun at all levels. Ideally, if the game appealed to both types you could have different servers for different types of players, or possibly the option to "graduate" to a different shard populated by like minded players.
As for the AI angle, I've been programming for over 20 years and I dove into AI last year, and you would be surprised what you can already do with it. Our focus as programmers will be more on the game engine itself and features that make the game very fun, dynamic and interesting. The graphical parts are less important because you can pretty much use an MMO template with modern game engines like Unreal. I don't think players that would gravitate to this game would be overly concerned about the latest cutting edge graphics (people are still playing EQ and the graphics are objectively horrible).
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