Quote:
Originally Posted by WarpathEQ
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It would be nice though if you could just kill the mob and loot the items they ate when a mistake happens. Atleast give people a chance to resolve it on their own.
It probably too challenging (dev work) to set it up to do this without having the mob drop items from additional successful turn ins and create a bunch of other issues in that regard though
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This would have worked on live.
Given items don’t get added to loot inventory of NPCs unless charmed here (not classic).