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			 Anyone super nerdy into EQ lore who knows the official explanation story-wise behind things like the splitpaw revamp, chardok revamp, the hate\fear revamps, the CT (zone) revamp shortly after Luclin launched that turned it into a 50+ dungeon? 
		
		
		
		
		
		
		Did they just change it one day and pretend it had always been like that? The CT revamp was really drastic, always wondered how they explained that.  | ||
		
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