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#11
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I also don't remember any discussion of white damage. All of the interesting discussion has been around the proc damage.
There's some impact due to fight length and different dex assumptions being made. The difference between a 132 and 260 second fight is significant for a DoT dps. This isn't enough though, and there doesn't seem to be an unusual amount of procs or timing that would explain the discrepancy. Reveiwing the python, I think the prior_probability is actually the no prior probability. I'm also not entirely sure how the proc chance itself is incorporated in here, the code calculates the damage on a successful proc per swing. I assume this needed to be multipled by 0.1175 to get the actual expected damage output? I'm not 100% sure that's correct, I might need to think on that more. I would probably want to calculate this by doing a recusive implementation that just checks all the branching cases to figure out what the damage done in each possible proc result is and multiply by the chance that sequence happens. I'm kind of curious now, I might try that and see what I get.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
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