![]() |
|
#11
|
||||
|
Quote:
1. 135 DEX (75 base + 60 from Mortal Deftness) = 135/170 + 0.5 = 1.3 Procs Per Minute, assuming you only auto attack. 2. Hammer swings immediately when turning auto attack on at the start of the fight, and after every JBB cast. This is 7.5/12.5 swings per minute. 7.5/12.5 = 0.6 x 1.3 = 0.78 Procs Per Minute using JBB. 3. We can use 4 server ticks if you want to include 0. This means t=0, t=6, t=12, t=18. 4. Swing is at t=0, t=8, t=16. 3 Swings total. 5. 3 swings/7.5 swings = 40% of our normal PPM. 0.78 x 0.4 = 31.2% chance to proc per 18 second fight. 6. DoT does 40 damage on hit, and 24 damage per tick. 7. Damage Set in an 18 second fight: [0 damage (no proc), 40 damage from DD (t = 0), 64 damage (t = 6), 88 damage (t = 12), 112 damage (t = 18)] / 5 = 60.8 x 0.312 = 18.97 / 18 = 1.05 DPS 9. Damage Set in a 60 second fight: [0 , 40, 64, 88, 112, 136, 160, 184, 208, 232, 256, 280] / 12 = 146.66 x 0.78 = 114.4 / 60 = 1.9 DPS. 10. Damage Set in a 132 second fight (removing 16 seconds for rooting and pet tanking at the start): [0, 0, 0, 40, 64, 88, 112, 136, 160, 184, 208, 232, 256, 280, 304, 328, 352, 376, 400, 424, 448, 472, 496] / 23 = 233 x 1.56 = 363.55 / 132 = 2.75 DPS. The DPS value is higher in this example for the 132 second fight because we are using the correct 0.78 PPM value instead of the estimated 0.5 PPM value from previous posts. The reason why this math works is because you have an equal chance to proc the DoT on any swing during the fight, adjusted for PPM. Remember this is also NOT including white damage, or extra Direct Damage from additional procs.
__________________
| |||
|
Last edited by DeathsSilkyMist; 01-29-2024 at 10:21 PM..
| ||||
|
|