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Old 01-29-2024, 09:05 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 813
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
3 ticks is 18 seconds. You're example is a 3 tick fight. In your example you would get a third swing after the JBB hits. The trouble is an individual 3 tick fight would either have 2 swings or 3, depending on if your auto attack timer was recovering from a previous fight or not.

I know you think you understand how the averages work, but you don't. Hopefully you can admit to that at some point.
Fine, one last attempt.
18 second fight, 8 second JBB cast, so one swing every 8 seconds. Dot is 40 DD plus 24 damage per tick.

What is the dex value that we're using, aka what does https://wiki.project1999.com/Weapon_Procs calculate for our PPM?
Delay value is "47", so that means 4.7 seconds? 60/4.7 = 12.7 swings per minute? And since we're using JBB, the actual delay is 8 seconds?

Server ticks happen at t=0, 6, 12, 18. A proc that hits at t=0 will have 40dd plus how many ticks? Does it get ticks for all of 0, 6, 12, 18? If not, which tick isn't included in the calculation?
Swings happen at t=0, t=8, t=16, right?

If a swing procs at t=16, how much damage would it do? 40dd plus 1 tick of 24?

We're calculating how much damage we expect should happen on average just after the tick that happens at 18 seconds?

If this is all correct, can you repost your calculation in this scenario?
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