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Old 12-30-2023, 07:24 PM
Troxx Troxx is offline
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Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
I'm kind of curious if there's any group situation where a 60 shaman adds more DPS to a ench-ench-cleric trio than a mage. I think maybe, but am highly skeptical of it being generally true.
There really isn’t one. The whole point of the early pages was that 2x ench charm pets bring such insane dmg that mobs are gonna die fast. The rest was what else does each respective class bring. Even if you were fighting mobs with sufficient health to allow the shaman to capitalize on dots (rare occasion with 2 hasted quadding charm pets), the shaman will be left in the dust with respect to dps.

-Both have malo, which is probably THE BEST extra a 4th person could bring.
-The shaman brings heals, but you won’t need them.
-The shaman can slow, but both enchanters can do that too
-The shaman has a weak pet that can theoretically tank in an emergency, but the mage pet is better.
-the shaman can buff the pets, but mages have summon haste mask
-mages can CoTH and dispense mod rod’s for emergencies… but you probably don’t need them

Between shaman and mage, mage wins handily. At steady state you bring a stout backup tank for emergencies, malo, burn potential for emergencies, and a few other minor perks.


The real answer here is a 3rd ench to fill out the 4th spot.

A strong case could be made for mage or necro as was discussed on the first few pages
A case could be made for druid (ports/snares/PotG other utility)
A case could be made for wizards (planar ports, mobility, evac, or emergency dps burn)

Shaman? Not really. What they do bring to the table is redundant to what the group already has.

Mostly this thread was DSM trying to make a case that shamans can dps like mages.

They can’t.
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