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View Poll Results: Do you think Luclin models should be an option for Project 1999?
I do not want Luclin models 554 66.75%
I want Luclin models. 276 33.25%
Voters: 830. You may not vote on this poll

 
 
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  #11  
Old 08-16-2011, 04:47 PM
BaobobMiller BaobobMiller is offline
Large Rat


Join Date: Jul 2011
Posts: 8
Default The question is what is Classic...

Something Everyone seems to forget... Or perhaps just never knew, is that the original developers of EQ were rushed into alpha by Sony who wanted to see a return on their investment asap. At the time gaming engines capable of supporting an mmo didn't exist so once it was up... it was sadly limited.

And so the work on the engine was ongoing and continuous. As the engine progressed (as did video cards and processors) the game content was upgraded as well and the intended vision of the game began to take shape.

Some things were things that were intended all along (like spell descriptions) and were in fact packed and shipped in their near complete state to be implemented with an update later that year but were put off at the intense wildfires of in game technical bugs resulting from essentially being forced to release before the game was ready to be played.

With each expansion the the game was able to take on a little more of the designers true vision becoming the classic it was always meant to be. ending with Luclin... Troubled child of a failing marriage between the vision of the original creators of Everquest and the corporate greed of Sony trying to market to a younger and younger group of players who had no more skill than required to "run and gun" in first person shooters and demanded that everything be "fair" resulting in the continued "balancing" of the classes until no in game cooperation was needed at all.

OMG I just realized I'm ranting a little... Sorry

To Luclin or not to Luclin? I don't care... The re-texturing is essential and personally I like the detailed customization of the models. I do feel they were always intended by the original designers (just look at the accompanying art work and that becomes obvious) and that the tech just needed to catch up so the characters could be brought to life.

As for the other things...

I REALLY REALLY REALLY think spell descriptions need to be brought back... At the very least this is Kunark.... and descriptions were there at it's release... And I've got the disk (singular) to prove it.

But the masses set fourth a resounding "NO", and in the name of what "Authenticity" well damn... We better recreate all the pathing errors all the broken spells and bugged gear that goes along with the half finished game that Sony rushed to market with it's pants around it's ankles. And lets not forget to recreate the Game crashing for 60% of the people playing it EVERY time they cross a zone line. Oh Oh Oh yeah and make sure that when they crash or go link dead their character stays in game getting pummeled for a full 5 minutes before it leaves the world and they can log back in.

Which also means that neat trick of all your abilities spamming at random when you go linkdead in a fight better get coded out of the game too. You're going to have to just stand there like an idiot and just get pummeled...

I hope you don't think too badly of me. I'm really a nice guy. But don't confuse "Classic" with "Tradition". The game was not finished when it was released and the Origional Developers continued trying to finish it right up until they quit and went on to write EQII, right afterthe release of Luclin.

I may not post often... But when I do it's a doosy...

BaobobMiller
 


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