Project 1999

Go Back   Project 1999 > Server Issues > PvP Bugs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 08-31-2023, 03:52 PM
Ezpk Ezpk is offline
Kobold

Ezpk's Avatar

Join Date: Aug 2013
Posts: 150
Exclamation

I agree bowquest is busted to a certain extent and should be addressed, however - until people put in the leg work and figure out the actual formula and run tests with logs similar to how Lovely would provide extensive feedback at launch, there won't be any updates outside of dev input. I remember getting smacked around here n there all the time to test #s. If we want to fix bowquest, we'll have to figure out a fix for the coding and why it is the way it is.

Quoting most previous post relating to the actual code below -
Quote:
Originally Posted by Botten [You must be logged in to view images. Log in or Register.]
Changing a persons quote is really frowned on by these forums. Especially rewriting it.

I don't get it Imago. You are playing on an emulator of a game hosted for free.

Demanding an immediate fix that only affects a small population of players and characters who have this limited race/class who exploit this in PvP.

Have some humbleness they acknowledge it and are trying to fix it but it doesn't warrant a hot fix and drop all resources to fix NOW.

Hell want fix the code yourself and part of the solution:

https://github.com/EQEmu/Server/blob...one/attack.cpp

Code:
if (hit.skill == EQ::skills::SkillArchery ||
		(hit.skill == EQ::skills::SkillThrowing && GetClass() != BERSERKER))
		hit.damage_done /= 2;

	if (hit.damage_done < 1)
		hit.damage_done = 1;

	if (hit.skill == EQ::skills::SkillArchery) {
		int bonus = aabonuses.ArcheryDamageModifier + itembonuses.ArcheryDamageModifier + spellbonuses.ArcheryDamageModifier;
		hit.damage_done += hit.damage_done * bonus / 100;
		int headshot = TryHeadShot(defender, hit.skill);
		if (headshot > 0) {
			hit.damage_done = headshot;
		}
		else if (GetClass() == RANGER && GetLevel() > 50) { // no double dmg on headshot
			if ((defender->IsNPC() && !defender->IsMoving() && !defender->IsRooted()) || !RuleB(Combat, ArcheryBonusRequiresStationary)) {
				hit.damage_done *= 2;
				MessageString(Chat::MeleeCrit, BOW_DOUBLE_DAMAGE);
			}
		}
	}
--------------------------------------------------------------------------------------------------

This is where we need to pickup from if we want real results going forward.
__________________
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:00 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.