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#11
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Quote:
1. Scenario with 350 offense, 260 Max Damage, and 350 mitigation: 1a. atk_roll = Average roll between 0 and 350 = 175. 1b. def_roll = Average roll between 0 and 350 = 175. 1c. avg = (175 atk_roll + 175 def_roll + 10) / 2 = 180. 1d. index = (175 atk_roll - 175 def_roll) + (180 avg / 2) = 90. 1e. index = (90 index * 20) / 180 avg = 10. 1f. index 10 in the array is 1.1. 1g. Average damage value is (260 Max damage / 2) * 1.1 = 143. 1. Scenario with 337 offense (-20 STR), 254 Max Damage, and 350 mitigation: 1a. atk_roll = Average roll between 0 and 337 = 169 (rounded up). 1b. def_roll = Average roll between 0 and 350 = 175. 1c. avg = (169 atk_roll + 175 def_roll + 10) / 2 = 177. 1d. index = (169 atk_roll - 175 def_roll) + (177 avg / 2) = 83 (rounded up). 1e. index = (83 index * 20) / 177 avg = 9.3. 1f. index 9 in the array is 1.0, with a 30% chance to move up to index 10, which is 1.1 1g. Average damage value is (254 Max damage / 2) * 1.0 = 127. 1h. Average damage value is (254 Max damage / 2) * 1.1 = 140 (rounded up). 1i. In a data set of [127, 127, 127, 127, 127, 127, 127, 140, 140, 140], adding up these numbers and dividing by 10 gives you and average of 131. This implies the 20 STR is giving you a 8.5% (131/143) difference in your average damage at level 60 with a 46 damage weapon. On Corudoth I missed 49 times and hit for 496 times on the 2H test, so on a mob 55 levels below you, it looks like you will hit 90% of the time. so 90% of 8.5 is a 7.6% increase in DPS. On harder mobs your hit rate is much lower. Looking through some quick parses it is more like you are missing 40-50% of the time on a tougher mob, but I don't have a large sample at hand. This means the 4-5% number I got from my turtle parses happened to be just about right. RNG simply didn't give me the 7.6% high end, it gave me the middle and lower ends. 4-5% of a DPS increase is really not a large boost for most players during the leveling process. If you are doing ~20 DPS around level 30, a 4% boost to that is 0.8. 3600 x 0.8 = 2880 damage per hour, assuming you are auto attacking non-stop. Realistically speaking you are probably getting half that. A mob like https://wiki.project1999.com/Travis_Two_Tone has 875 HP, so you are getting 1-2 more kills per hour if you are XPing at maximum efficiency. If you are semi-afk killing Travis Two Tone, you are getting 0 extra kills per hour.
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Last edited by DeathsSilkyMist; 08-15-2023 at 01:21 PM..
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