Quote:
Originally Posted by Seducio
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I'm all for any new server that offers something former EQ players can get on board with. There might be some underestimation of what is required on the CSR side of things to actually maintain the server ruleset as Secrets has proposed. Many volunteers may be required and managing that team is a hassle that devs typically don't like to do.
I have seen p99 devs and TAKP devs adequately address these CSR concerns on their servers. Most of the other servers I tried out have left a lot to be desired CSR wise.
If CSR isn't figured out, this server could go the route of other hyped out new servers in that it has a incredibly high initial population that peters out if CSR isn't handled well.
Good luck on Project Quarm and hopefully all the lessons learned along the way can lead to a success.
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I'm going to be VERY picky about which CSRs we pick. Everything will be logged and audited fairly often. CSRs will only have access to investigate and recommend action, and temporarily act.
Permanent decisions are likely going to be put in front of my face, and we'll act on those once they're queued up. They'll likely only involve decisions like training, kill stealing, camp disputes, etc.
As for other CSR stuff:
There won't be an item reimbursement policy, and corpses won't be able to be recovered by a CSR. If we want to change that, it'll likely be automated - like Shadowrest-esque. In classic, I'm inclined to allow corpses to rot without a way to recover them. But come Luclin or PoP, I think we can revisit that.